Independent Game Conference west
Developing the Next Generation of Industry Leading Studios

Marriott Hotel • Marina del Rey, California

Independent Game Conference west

Game Demo Night

Game Demo Night

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Register Today for IGC west

Indpendent Game Conference

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2009 IGC West Conference Schedule


Track 3 - Design


Tracks: |  
iPhone  
|  
Design  
|  |   |   Return to Program
Independent Self-Publishing on PlayStationŽNetwork
Independent Self-Publishing on PlayStationŽNetwork


Nov 05, 11:00 AM - 60 min
Panelists include:
Gabe Ahn
(Sony Computer Entertainment)
Justin Cooney
(Sony Computer Entertainment)

Synopsis:

The introduction of the PlayStation®Network has opened up new opportunities for independent developers to grow and add value to their business on both PS3 and PSP™. This session will take you through the steps necessary to become a fully fledged independent publisher and partner with Sony Computer Entertainment to explore new potentials on PlayStation® platforms.

The Effect of Preexisting Relationships on Multiplayer Game Experiences
The Effect of Preexisting Relationships on Multiplayer Game Experiences


Nov 05, 01:30 PM - 50 min
Aaron Vanderbeek
(Game and Interaction Designer)

Synopsis:

Using the design of a board game about long distance relationships as a case study, this talk will go over how preexisting relationship affect the way people interact in multiplayer game experiences and how this information can be used to design better multiplayer games.

Parametric and Procedural Modeling
Parametric and Procedural Modeling


Nov 05, 02:30 PM - 50 min
Steve Rotenberg
(PixelActive)

Synopsis:

3D modeling programs helped to create the video game industry we live in today. But as games and enviroments have become larger and more complex, the modeling tools have not always followed at the same rate. In this talk, I will talk about PixelActive's approach to urban modeling with CityScape. Rather than modeling at a vertex level, CityScape is a parametric modeling application that is also aided by procedural environment generation and Active Adjustment. By creating tools that solve today and tomorrow's needs, you can improve productivity and quality on your projects while reducing costs.